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Memory optimization
I have just received a world from Pablo that is crashing due to the limits of triangles on a chunk (because of memory limits). I revisited the code to eliminate these limits and ... TADA!!!... I have found an extremly simple solution to save once again a massive 40% of memory for the WHOLE APP!!! This fixes the crash mentioned above as well as allowing me to finally run a full fledged version of discovery on 256MB devices and to even increase the visibility on better hardware.
Stay tuned! This is gonna be awesome :D