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New platforms
I have submitted Discovery to a new Platform and it hopefully gets accepted.
For this platform I had to completly rewrite the whole engine. So Discovery's version jumped to 2.0.
This means:
- More smooth gameplay through multi-thread usage
- a lot of bug fixes
- support for shaders
- support for advanced lighting
- better stability -> less data corruption
- more comfortable menus
- more flexible input by unifying all controls (touch, gamepad, keyboard, mouse)
- faster updates with new content/features
That's why there weren't a lot of updates here in the last year, because it took so long to get this beast up.
Currently worlds from version 1.7 and below are not working. So I first have to write a conversion function for them, before I can release it to existing platforms. I guess it will take some 1-2 months more.