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Phone hardware
I have noticed that some uploaded worlds have a really high polycount that will cause older Phone HW to be laggy. At the moment there's nothing I can do about it. 100000+ triangles are simply too much for 1st gen WP7s. Go get a WP8! ;) No just kidding... I will check if I can do some smart optimizations to get better framerates, but it will take some time to do so.