Archives for: "February 2013"

1.5.0.0 submitted for BETA

Februar 27th, 2013
version 1.5.0.0 has been enabled to BETA testers and if they will not report any severe issues, I will submit it to Microsoft in the first week of March. mehr »

Memory optimization

Februar 23rd, 2013
I have just received a world from Pablo that is crashing due to the limits of triangles on a chunk (because of memory limits). I revisited the code to eliminate these limits and ... TADA!!!... I have found an extremly simple solution to save once again… mehr »

1.4.2.3 submitted

Februar 16th, 2013
contains the performance improvements mentioned in previous post and further debug functionality. mehr »

1.5.0.0 New additional terrain alogrithm

Februar 10th, 2013
1.5.0.0 New additional terrain alogrithm
As I stated in a previous post version 1.5.0.0 will feature a new terrain algorithm which brings finally a simple form of biomes to the engine. There will be desert and snow as well as water. There are still a few things on the todo list ... so no concr… mehr »

Phone hardware

Februar 6th, 2013
I have noticed that some uploaded worlds have a really high polycount that will cause older Phone HW to be laggy. At the moment there's nothing I can do about it. 100000+ triangles are simply too much for 1st gen WP7s. Go get a WP8! ;) No just… mehr »

1.4.2.2. passed certification

Februar 6th, 2013
Good news, Discovery 1.4.2.2. passed certification today and will avail in a few hours. Changelog: version 1.4.2.2: -reduced memory consumption -fixed pickaxe disapering from material belt version 1.4.2.0: -changes for better debuging and findi… mehr »

1.4.2.2 submitted, 1.5.0.0 in the pipe

Februar 3rd, 2013
I have just submitted version 1.4.2.2. after the previous fix has been rejected because of memory issues on low end 256 MB devices (those "things" were a really nice addition to the WP line :( ). Well... I looked through the code and found a line which… mehr »