Archives for: "February 2013"
1.5.0.0 submitted for BETA
Februar 27th, 2013version 1.5.0.0 has been enabled to BETA testers and if they will not report any severe issues, I will submit it to Microsoft in the first week of March. mehr »
Memory optimization
Februar 23rd, 2013I have just received a world from Pablo that is crashing due to the limits of triangles on a chunk (because of memory limits). I revisited the code to eliminate these limits and ... TADA!!!... I have found an extremly simple solution to save once again… mehr »
1.4.2.3 submitted
Februar 16th, 2013contains the performance improvements mentioned in previous post and further debug functionality. mehr »
1.5.0.0 New additional terrain alogrithm
Februar 10th, 2013As I stated in a previous post version 1.5.0.0 will feature a new terrain algorithm which brings finally a simple form of biomes to the engine. There will be desert and snow as well as water. There are still a few things on the todo list ... so no concr… mehr »
Phone hardware
Februar 6th, 2013I have noticed that some uploaded worlds have a really high polycount that will cause older Phone HW to be laggy. At the moment there's nothing I can do about it. 100000+ triangles are simply too much for 1st gen WP7s. Go get a WP8! ;) No just… mehr »
1.4.2.2. passed certification
Februar 6th, 2013Good news,
Discovery 1.4.2.2. passed certification today and will avail in a few hours.
Changelog:
version 1.4.2.2:
-reduced memory consumption
-fixed pickaxe disapering from material belt
version 1.4.2.0:
-changes for better debuging and findi… mehr »
1.4.2.2 submitted, 1.5.0.0 in the pipe
Februar 3rd, 2013I have just submitted version 1.4.2.2. after the previous fix has been rejected because of memory issues on low end 256 MB devices (those "things" were a really nice addition to the WP line :( ). Well... I looked through the code and found a line which… mehr »

